First of all the Gameconcept is very good. I played other
pet like Sprite-3D-MMOs and all did not compare to this one.
Color "
Blue" added to the most important Ideas of the given Categorie.
Anyway here are my things to improve:
Technically:
- Implement a 1280*1024 Mode (Which can be activated in the config.ini but the splash screen and the encounter background are displace.) Should be not to difficult.
- Fit the Monster and NPC Names in the boxes during Combat. The names are to long the boxes to short.
- Align the NPC Names on the Map so you can see the Position Smilie or Icon and read the Name correctly. (Avoid overlapping)
- Make the chat windows resizeable in wide not only in length.
- Implement a Damage/Threat Meter for a Party.
- Make the Bars/Icons/Map etc. Moveable or allow more HUD-Interface Variantions.
Gameplay:
- All Quests should yield Experience like in all other Games.
- Increase the Actionbar to double Lenght or allow to display more than 1 collum of the actionbar.
- Allow everyone in a Party to use gathering Skills.
- Allow everyone in a Party to sell items and accept quests.
- Implement an Option to display negative HP and Mana Score Values other than positive ones.
Minor Ideas:
- Maybe implement a Pet visual Growth-System. So the pet size depends on its actual level. (Small at low level, normal at higher level atc.)
- Implement more Hairstyle and maybe some bodyshapes for players.
- Try to correct the spelling Mistakes for the english translation.
Balancing:
- Implement low level 20-25 blue Recipes for Manufactoring.
- Implement drop blue Cooking-Recipes.
- Change the Mana-Gain on some Armors (Hunter/Assasin) into something usefull maybe Agility.
Drastically Reduce the XP Gain of Manufactoring. Alone with making Rolls/Cloth/Bullets you can level up 1 or 2 Steps. Your Gatheringskill will be far behind. I would cut the XP Gain in half or in thrid at least!
[ Last edited by SmilingBandit at 19-8-2008 04:49 ]