vramos770 19-8-2008 03:41
Ppl in elf?
hey new comers well we have alot of people that come and go and we want to know WHY DO YOU LEAVE! if everyone that played elf stayed omfg, elf would be sooo crowded lol. which is nice to party up and stuff but seriously though why do people leave elf? any new comers want to enlighten on us yoru reasons or what dont you like so far?
SmilingBandit 19-8-2008 04:48
1. 95% of the Quests yield no XP so you need to multiacc for the others.
2. You need 5 clients to efficiently play when you want to boss run and not cry in world chat.
3. The Game does not develop the Devs do not even read or comment the Suggestion Threads.
4. Elf is dead but has it really lived one day?
vramos770 19-8-2008 04:57
good ideas, you should ask in Via support and see if they can do that stuff. some of it might be impossible
besmircher 19-8-2008 07:20
Umm well i very nearly quit so here's the main thought chain around that area.
Well the need to be teamed up to pretty much do anything doesn't help especially with it being so quiet.
e.g.
Want imaginary armour, i pretty much gotta be level 40 till i can get those components and then i'm gonna be wanting hero armour instead - kill lizard king and birdman?? serious?? as level 28 and before quests?. I remember when teams were setting up for birdman and lizard king, they'd just tell me my level was too low.
It's a sad fact that it's easier for me to just grind my way upto 40 without the hassle and just make the crafted armour.
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What kind of reward incentive system is there in place for higher levels to help out lower levels? no not the master apprentce thing. I got pretty miffed off that any time i needed help with something poeple were more likely to pm me and just laugh at how what i was trying wasn't going to happen, no-one's going to help me etc blah blah. Yes there are also truly helpful wonderful people out there but the former really doesn't help. Clealry for alot of these people to bother helping need something shiny waved in their face. Cos to a level 10 scratching coppermans rear end a level 30 is better than a team on non- existant other level 10's.
Ideas:
Maybe when a player 10 levels or higher is with a party they get 20 gold perfight x (per player 10 levels lower) at least it'd be something to cover the armour dmg i'm getting..
Or some kind big brother points that can be spent on repairing equipments endurance or summink.. i dunno
There's so much emphasis on teamwork in this game but you really need to have the people first. Those few people that trickle upto 30 and beyond are generally a stubborn wont say die breed. I personally think that level area is a graveyard for casual gamers. And something needs to change.
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Ur is a level 10 quest, in theory if you had 5 level 10's in a party, what would be their chances of survival? for me that says something about quest level difficulty.. what about a low level boss that can actually be solo'ed. what about in the quest log there being a reccomendation of how many people should be in the team.
and definatly more xp quests...
Nurr i go on a bit but main point is i don't understand why so much forced emphasis on teamwork when it's just pretty obvious there aren't enough people atm and there wont be until it softens up a bit.
- Witterquick.
jaimmyc 19-8-2008 09:14
The reason why there is a huge emphasis on teamwork in this game is primarily because in the chinese version (also the original version) there are tons of people to party with, etc. It is extremely hard to change anything within the game's encoding due to the fact that it is chinese version developers who really have the last say.
I have read a good number of suggestions people have given and think most of them would make the game run more smoothly, however I think people also have to understand that it is not so easy to change a game when the rights belong to a parent company :/
catd77 19-8-2008 10:15
Well the game is centered around the community. (read Stolen Secrets of a Veteran)
SmilingBandit 19-8-2008 12:46
Your center dies. Rethink.